Well, it sure has been a minute here. Outside of work, COVID-19 and just general life things I haven’t had much of a chance to post things on here. To break myself into the habit of writing again, I thought I’d do an easy one and catalogue my video game collection. I think I’ve built up a nifty little collection over the years, mainly focusing on quality and not quantity.
I find bad documentation really annoying. If you want to setup RetroArch and connect it to a CRT display, instructions are pretty weak. You have to jump around 3 different sites to get some cohesive information and the official libretro wiki doesn’t mention anything. This guide will cover getting RetroArch connected to your CRT display, pumping out glorious 240p or whichever natively resolutions you’ll be using.
So I’ve been sitting on a few BigBlue themes for awhile now but just never really had time to properly post them – time to change that. Work on these themes have been on and off for the last few months and now I think I’m finally happy with their current state.
In the first part of our DEMUL guide, we covered prerequisites and some basic knowledge needed to get the emulator running. In the 2nd instalment we’re going to concentrate on the meat and bones, the emulator itself. DEMUL is easy, if you know whats exactly needed, something that isn’t really explained in detail anywhere. By the end of this guide you’ll be playing Marvel vs Capcom 2 in no time.
Using DEMUL to emulate arcade systems is an absolute mess. Emulation of the games work perfectly fine, but just basic documentation of how to get it running is extremely lacking. A lot of tutorials out there don’t properly explain jack all. This guide will explain everything you need to know about DEMUL, NAOMI and how to actually get the damn thing working.
I love Japan. The food, the culture, the convenience stores and everything in-between is nothing short of amazing. This year I took my third trip to the land of the rising sun and boy oh boy, did I buy games. If you want a definitive list of where to get your old school gaming fix in Japan, you’ve come to the right place.
Big Blue being a small front-end in terms of usage and coverage, there is pretty much no one making themes. So I decided to get my hands dirty and give it a crack. BB’s themes are based on XML, and despite having very very limited options, I’ve managed to come up with a few themes that I’m quite happy with.
So you want a front-end for your arcade machine and you want it to be simple. No HyperSpin, no steep learning curve, you just want to be able to add games to your setup easily, without learning 50 different programs. Well lucky for you I have just the front-end just for you.
Ever had a MAME game that has an that takes ages loading up? You’ll be happy to know that these are entirely skippable. As I was picking out games for my MAME setup, I noticed a handful of titles that just took ages to load and figured, surely there must be a way to skip these. Not we’re not using frame skip or speed up, we’re gonna be using save states – here’s how we do it.
For the longest time, I thought Hyperspin was the bees knees of emulator front ends. When I first discovered it back in 2012, it looked out of this world. Fast forward 6 or so years later, and I hateeeee using HyperSpin. It’s time we find a better front end.