I find bad documentation really annoying. If you want to setup RetroArch and connect it to a CRT display, instructions are pretty weak. You have to jump around 3 different sites to get some cohesive information and the official libretro wiki doesn’t mention anything. This guide will cover getting RetroArch connected to your CRT display, pumping out glorious 240p or whichever natively resolutions you’ll be using.
In the first part of our DEMUL guide, we covered prerequisites and some basic knowledge needed to get the emulator running. In the 2nd instalment we’re going to concentrate on the meat and bones, the emulator itself. DEMUL is easy, if you know whats exactly needed, something that isn’t really explained in detail anywhere. By the end of this guide you’ll be playing Marvel vs Capcom 2 in no time.
Using DEMUL to emulate arcade systems is an absolute mess. Emulation of the games work perfectly fine, but just basic documentation of how to get it running is extremely lacking. A lot of tutorials out there don’t properly explain jack all. This guide will explain everything you need to know about DEMUL, NAOMI and how to actually get the damn thing working.
So you want a front-end for your arcade machine and you want it to be simple. No HyperSpin, no steep learning curve, you just want to be able to add games to your setup easily, without learning 50 different programs. Well lucky for you I have just the front-end just for you.
Ever had a MAME game that has an that takes ages loading up? You’ll be happy to know that these are entirely skippable. As I was picking out games for my MAME setup, I noticed a handful of titles that just took ages to load and figured, surely there must be a way to skip these. Not we’re not using frame skip or speed up, we’re gonna be using save states – here’s how we do it.